The Paras were initially repulsed in
game one of the campaign, so we've moved forward a few hours on D-Day to just after the initial Allied foothold was gained on Sword Beach. It was imperative that the first forces to arrive quickly neutralised the beach defences and pushed inland. Our game is just one such Push Inland (Battleground Europe - Scenario 5). To fit our game (and to be honest, the forces we have available) nicely in to the campaign we’ve devised a vaguely plausible ‘what if’. The village that Steve and I will be attacking is going to be Hermanville. It’s just half a mile inland from Sword beach and was officially captured by late morning on 6th June 1944.
Now, as you'll see we've had to "adjust" the forces slightly from
exactly those that would have been there on the day - this is simply due
to the fact that these are the figures we have available ;o)
Troops of the 3rd infantry division took this route inland towards Caen. I can’t find any info about exactly which units took the village, so Steve’s chaps will be 2nd Btn
Royal Warwickshire Regiment.
How to fit in my Paras though? Well,
7th Btn Parachute Regiment was originally intended for Operation Tonga (capturing the bridges on the Allies eastern flank) but Pine-Coffin’s men were very badly scattered. In fact many of these chaps helped reinforce the 2 Btn Ox & Bucks at the bridges during D-Day. So they’ll be helping the Warwicks take the village.
Mike kindly hosted the game at his house - many thanks for the tea and biscuits too!
As it was such a fun and absorbing game, the photos are not quite turn by turn but hopefully you'll get a flavour of the action with the key events.
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The sleepy village of Hermanville, Normandy, June 1944 |
Steve and I decided to keep very little in reserve - we both wanted to put pressure on the Germans right from the start. Here are our forces beginning their advance.
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The Allies begin their advance on the village |
My force was basically a reinforced platoon of three sections, a mortar, a Vickers, sniper, flame-thrower and an armoured car for that extra bit of punch.
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My Paras supported by an armoured car |
Steve also had a similarly reinforced platoon but with a mighty Churchill in support. Shermans might have been more appropriate but this is Steve's favourite tank so he simply had to use it.
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Steve's British Regulars along with their armour! |
Early in the game Mike brought on his Stug to try to knock out the Churchill. The ensuing duel lasted for much of the battle providing some fine moments of entertainment. For most of it the Stug had the upper hand but the shots kept ricocheting off the Churchill's heavily armoured skin. Eventually the Stug was knocked out.
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Tank Duel! |
Whilst much of Mike's force weren't the finest the Wermacht could offer, he used his few elite troops to excellent effect, pouring shots in to the oncoming British Paras and forcing them to halt their advance and use a turn to rally off a heap of shock.
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Mike's troops prepare a warm welcome! But come under heavy fire too. |
Here's a wider shot of the Allies left flank. With the Germans accumulating shock, the Paras make the best of the cover to close in on the buildings.
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The Paras move up to begin clearing the house and church |
Steve's troops in the centre were keen to use the slow moving Churchill as cover whilst a section on the flank rushes towards the barn, with the Vickers helping to keep the German's busy.
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Steve's chaps rush the flank whilst his centre pours fire into the buildings |
Mike brings on a couple of squads of regulars to reinforce his centre as the Allied artillery barrage (note the target maker on the crossroads) continues to be delayed.
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The German centre. Note the marker on the road for the Allied artillery barrage! |
As I mentioned earlier, the Stug's shots were bouncing off the Churchill but that did mean that the Allied behemoth was accumulating shock. Steve tried to activate the tank and rolled the dice for the command test ... however the crew had other ideas! It was FUBAR - the crew rapidly shifted in to reverse and gunned the engine ... what they were not aware of was the Lieutenant standing right behind them! We treated this as a tank assault as there was no way the officer could see what was going on. Steve rolled for the morale check on his leader - thankfully he was as cool as a cucumber and dived out of the way.
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F-U-B-A-R... Look out, Sir!! |
Back on the left, our elite forces traded shots but it was slowly going in favour of the red berets.
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Mike's right flank comes under increasing pressure ... |
With the tankers taking a short break, the infantry got on with the job. On the right flank Steve's foremost section has reached the barn.
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... and his left too! |
Couldn't resist this little picture with the sun casting a dramatic shadow on the barn.
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A little bit of "cinema" |
The next few pics are a bit 'shonky' but we simply couldn't bear to shut out the lovely sunshine! Anyway, with Mike's right flank thinning out rapidly, the Paras bring up the flame-thrower team.
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Get that flame-thrower up front! (in front of the wood) |
The plan was for the flame-thrower to get in to the now empty building and use it to launch a surprise attack on the Germans in the graveyard. The other Para sections would try to keep the enemy busy by pouring yet more shots in to the enemy.
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Bring up the rest of the lads too! |
Steve also wastes no time in rushing forward with his men to claim the village!
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Steve rushes the buildings |
The flame-thrower team used the house as cover from which to hose the Germans in the graveyard. Those hardy fellows took two blasts (along with plenty of LMG shots) before they fell.
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Paras use the house as fire base to batter the Germans in the graveyard |
A special mention must go to Mike and his Panzershreck team (sorry no photos!). They very boldly pushed forward to get within range of the Churchill but the shot missed. Of course, next turn Steve shot everything he could at the German tank-hunters!
With time pressing we wound up after 8 excellent turns of play. A clear victory for the Allies but Mike and his Germans had put up a very tough fight indeed!
Summary
An enormously enjoyable game with two splendid chums! It was a highly entertaining and enthralling game. The Allied win was a bonus. Our plan of giving the attackers an advantage (20% here) seemed to work but perhaps next time we'll consider reducing it to 15% or even 10%. The buildings held by Mike turned out to be something of a double-edged sword for his men. Superb cover against small arms fire but with both Steve and I packing some HE they could just as easily be death-traps as the shells blasted holes in the walls.
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